Last Updated: Sep 2, 2016
Library Resources for Simulation & Game Development
- Simulation and Game Development Program
A program offered in conjunction with Wake Tech, the Simulation and Game Development curriculum provides a broad background in the field with practical applications in creative arts, visual arts, audio/video technology, creative writing, modeling, design, programming and management. Students will receive hands-on training in design, 3D modeling, and programming for the purpose of creating simulations and games.
Please Note: These are just a small selection of the resources available for Simulation and Game Development. To see the full collection of books, please search the VGCC Library Catalog or speak to library staff.
- Academic Search Premier
General database covering all major academic subjects and offering full text access for over 4,700 publications, with indexing and abstracts for more than 12,000. To learn more about using Academic Search Premier, visit the tutorials on the EBSCOhost support page
9,000+ encyclopedia articles and research updates, plus videos, animations, charts, and images, as well as biographies of scientists.
An ebook collection covering relevant science, technology, and medical fields.
Important! Make sure the "Full Access Content Only" box is checked before searching or browsing for ebooks. This ensures you are searching only full-text titles.
- eBooks on EBSCOhost
Over 26,000 fiction, reference, scholarly, and professional books online. For tutorials and other help on using EBSCO ebooks on different computers and devices, visit the eBooks on EBSCOhost support page
- ebrary Academic and Public Library Complete
Scholarly ebook titles supporting student and faculty research, and general nonfiction on topics such as school & studying, career development, arts & leisure, and practical life skills.
- Films on Demand
Thousands of high quality videos on business & economics, health & medicine, humanities & social sciences, and science & mathematics, as well as travel and fitness programming, home and how-to videos, indie films, and popular music performances. Includes Oscar, Emmy and Peabody award winning documentaries, interviews, instructional and vocational training videos, historical speeches and newsreels.
- ProQuest Computing Database
Scholarly journals, trade publications, and consumer titles covering topics such as artificial intelligence, automation, gaming, graphics, networking, security, database management, systems administration, information science and hardware.
- ProQuest Science Database
Applied and general science articles covering topics such as global warming, alternative energy sources, robotic engineering, genetically modified food, and more.
- ProQuest Telecommunications Database
Covers topics including computer applications, data communications and data transmission systems, electronic data processing, information science and information theory, radio and television.
- Science in Context
Reference content, plus magazines, journals, news sources, experiments, and more, covering earth science, life science, space, technology, mathematics, science history, and biography.
- Computer Graphics World (1995-present)
Articles, review articles and commentary on various aspects of computer graphic modeling and creation.
- ComputerWorld (July 1999-present)
Articles on advanced technology, desktop computing, workgroup computing, networking, application development, management, the marketplace and timely news of note aimed at major users and major buyers of computer products and services.
- European Conference on Games-Based Learning (Oct. 2010-present)
Proceedings and papers from an annual international conference on using games for teaching and learning.
- Game Developer (1998-2013)
Delivers technical, how-to articles to professionals creating hits for the PC, console and arcade.
- PC World (1996-present)
The definite, solutions-oriented reference mag for businesses and professional people who use and manage the use of IBM-standard personal computers.
- Tech Directions (1995-present)
Articles and commentary on practical application of technical education to the needs of industry.
For more information about the Simulation & Game Development Program, contact:
Program Head, Computer Education
Main: (252) 738-3279
South: (252) 738-3510
Franklin: (252) 738-3606
Warren: (252) 738-3686